Showing posts sorted by relevance for query disney kingdoms. Sort by date Show all posts
Showing posts sorted by relevance for query disney kingdoms. Sort by date Show all posts

Friday, January 17, 2014

Cap's Comics - Disney Kingdoms: Seekers of the Weird #1


I, like many other Disney fans, have been waiting patiently for Disney Kingdoms: Seekers of the Weird for months now.  I love comics, I love Disney, this could almost be as good as peanut butter and chocolate together.  And I would love for this comic title to be a hit, give us a new way to put Imagineering concepts into other platforms, and maybe get Marvel comics into the parks.  So yeah, I want this story to be good too while achieving all these goals.  

As the story opens we meet siblings Melody and Maxwell in New Orleans, very fitting since the Haunted Mansion is in New Orleans Square.  The siblings are very different with Melody being athletic and likely popular and Maxwell being brainy.  They go home to their parents' curio shop, "Keep It Weird" and their parents ask they to watch the store as they complete some work.  That work leads to mom and dad being kidnapped by a supernatural power, the kids meeting their long-lost uncle Roland, and being set on a quest to save their parents. And all of this revolves around something called the Museum of the Weird, which somehow is connected to "Keep It Weird."    

Del Mundo Teaser Variant

Overall, I enjoyed this issue #1.  Honestly, first issues can often be a mixed bag for me.  And this is especially true with stories that have to introduce not just a problem but an entire cast.  I stayed engaged, learned who my favorite characters would be, and saw enough classic Rolly Crump designs on the page to keep me reading.  My interest was kept, which shocked me since this what I would call an all-ages comic.  Since all-ages books often have to satisfy several age groups, they often do not fully satisfy any especially the adult in the room.  But again I think the tie-in to Disney history and the promise of more kept me eager to turn the page.  I did approve the issue for the Between Tween to read (there are a lot of comics I read that do not get this thumbs up).  The review I got back was that it was good but weird.  And the Tween really liked Melody because they share a passion for lacrosse.  

Crosby Imagineer Variant

Being the Disney fan I am  it was Uncle Roland, designed after Imagineer and creator of the original Museum of the Weird Rolly Crump, that I wanted to see on the page. Having read and heard his words, knowing that there is some eccentric to him, I thought the portrayal was respectful and fitting. In effect, writer Brandon Seifert has taken Crump and transformed him into an action hero of his own design.  To me Uncle Roland was a combination of steam punk swashbuckler scoundrel.  I think Crump would enjoy being described in real life in this way.  And I really enjoyed Karl Moline's representation of this hero and I want to see more of.  Honestly, I could see Uncle Roland in other solo adventures (fingers crossed).  

Crump Variant
  
Disney Kingdoms: Seekers of the Weird is full of fun for Disney fans.  We get to see Crump designs that we have seen concept art for like Candleman and the Gypsy Cart, but have not seen in a story. And Uncle Roland as a concept is irresistible.  This really is a unique and interesting way to see ideas that have not been included in stories before in a new way.  And I really want Disney to continue this trend with their Marvel brand.  And I like the fact that this is a title that I can share with my kids.  It is also quite a thrill to read the names of Imagineers in the credits, and the story of how Marvel and Imagineering came together on this title in the back is a fun tale if you have not heard it yet.  

With issue #1 ending on a cliffhanger I have a few questions that I look forward to having answered (at least partially) next month.  And I look forward to joining Melody and Maxwell as they explore the Museum of the Weird. This sort of title shows how having Marvel in the Disney family not just adds great content to Disney, but can aid Disney in bringing already developed content into the hands of fans.    

Friday, April 24, 2015

Cap's Comics - Big Thunder Mountain Railroad #2


Abigail Bullion finds herself trapped in a collapsing Big Thunder gold mine at Rainbow Ridge.  Abigail and the man in the red bandanna attempt to make their escape from the mine, while romantic tension swirls.  In the midst the situation is dangerous, the man in the red-mask shares his belief that the mountain is angry, much like Chandler in the first issue.  Once out of the mine, Abigail finds that some of her father's gold has been stole by a group of red-masked bandits.  The young hero makes an attempt to catch the bandits, with a cliffhanger that leaves the reader questioning Abigail's safety. 

Connecting Variant Cover

I treat Disney Kingdoms as an all-ages affair.  So I read these issues to the Between Kid as my first read and get my first impressions from that experience.  I found myself questioning if the Between Kid's interest was being held in the first act when the story really did turn to a romantic feel.  The Kid stuck to it, which totally surprised me.  In the end, I think it was trains, rifles and horse chases that kept the interest...or maybe the time with Dad.  Big Thunder Mountain Railroad #2 was probably my least favorite Disney Kingdoms issue.  But it was still a good read, and one that kept an young interest.  

Dennis Hopeless continues to grow Abigail as a strong female hero.  She rides horses, she uses physics, and she jumps trains.  But she is still able to find time for romantic awkwardness and ask the obvious questions, "What's with the mask?"  Though I do believe we all knew who the masked man was before the reveal.  Now we just question motive, which I am guessing will be complicated. 

Big Thunder Mountain Railroad #2 is another good offering from Disney Kingdoms.  Hopeless provides a professional grade story while Tigh Walker continues to provide well-matched art.  I am clearly going to stick around for issue #3 as I drink my Disney Kingdoms cool-aid!

Monday, September 16, 2013

Between Books - Dream It! Do It!

Between Books - Dream It! Do It!


Disney fans have long anticipated the collection of legendary Imagineer Marty Sklar’s memories into a book. Sklar having a career that spanned the opening of Disneyland to retirement in 2009, has literally seen it all. And in many cases he was a participant. Yes, this is a book that Disney fans wanted and called for!

Dream It! Do It!: My Half-Century Creating Disney Magic Kingdoms by Marty Sklar captures the legend’s Disney memories. Sklar’s memoir covers his pre-Disney life and his long and distinguished Disney career. He is not able to cover every aspect of his Disney years, but he does give significant time to parks development including Walt Disney World, Epcot, and Euro Disney (or Disneyland Paris). He gives an insider look at presentations and creative sessions that helped build the parks we love. And most excitedly for Disney fans some reminisces include Walt Disney, for who Sklar wrote. Along with his memories, Sklar also includes business insights with a selection of quotes from Imagineering’s Conference Room walls and Mickey’s Ten Commandments and its expansion.

I am going to call this a mixed review for me. Honestly, I found the text hard for me to get into. And this made me more frustrated as I read. I really wanted to be drawn into it. The sad thing is I cannot explain why it was hard for me to break into book, which also frustrates. In the end all I can say is it did not draw me in the way I wanted it to. Also, the book reprints several stories that many Disney fans have already read or heard elsewhere. So every page does not provide new content to mull over, with some being Sklar putting in his pages stories told by others about him or by him elsewhere. But on the flip side there is plenty of new content for a Disney fan to enjoy. And it is amazingly honest content. I am shocked about the characterizations made about other Disney figures such as Dick Nunis and Roy E. Disney in the pages of a Disney Editions offering. Honestly, it makes one wonder why Disney Legal blocked the Ward Kimball biography! And the honesty is refreshing and good.

As I said, this text gives Sklar’s very honest opinions. And with Sklar having been on the the creative side it should not be shocking that he felt tension with Dick Nunis in Operations. But what was shocking to me was how far Sklar’s editors let him go in painting of Nunis of well…a bully! A comment about how Nunis abandoned Ron Miller definitely caught my attention though it was only a small line. And Sklar definitely chooses Michael Eisner in the struggle between the CEO and Roy E. Disney. But Sklar’s insights into Disney’s lack of creative input will make one think.

One thing I am glad that Sklar weighed in on was the Walt/Roy comparisons with the Eisner/Frank Wells relationship. Sklar interacted with both pairs. And he argues the relationship was not the same. With the Walt and Roy O. Disney dynamic, Roy provided little to no feedback on creative issues. Roy did not attend story meetings. Roy stayed within his business sphere. For Eisner’s tenure however it was a frequent occurrence that Wells attended creative meetings and would provide creative input. So the comparison breaks down as Wells used his years in Hollywood to serve as a sounding board on matters beyond the business. In short with Eisner and Wells the lines were more fuzzy.
Dream It! Do It! by Marty Sklar is a Between Books must have for Disney fans. And it is for the insights, opinions and perceptive that this Disney Legend brings. However, this is a book you need for the content, not because you cannot put it down.

Friday, May 30, 2014

Cap's Comics - Disney Kingdoms Seekers of the Weird #5


It is the final battle!  The Wardens of the Museum of the Weird face off against Despoina and the Shadow Society hoping to free the Reaper King from the Coffin Clock.  And the Keep kids are stuck in the middle as they hope to free their parents and save the world.  Will Uncle Roland prove to be a hero that the kids can trust?  This questions and more are answered in the final action-packed issue of Brandon Seifert's and Karl Moline's final issue from this new Disney comic line. 

Brian Crosby Imagineer Variant Cover

As an issue, I felt Disney Kingdoms Seekers of the Weird was somewhat typical for a final story arc comic issue, a fast resolve.  That happens in most comic stories as setup often takes much of the artist and writer's time.  I was satisfied with the ending, how characters were handled and felt it was consistent with the entire five issue run.  In my house the continued use of the lacrosse stick is very popular!  Overall, Siefert gave his title a successful and satisfying ending.

I want to see more of this.  I mean this in two ways.  First, I do not like horror but I love comic books.  And I feel like there is not enough all ages comics.  This really is a horror comic that both adults and kids can enjoy.  There are monsters and demons but it is not so scary that neither the Between Tween or I had trouble sleeping.  And it was something we both could read together.  My local comic shop guy thought it was really cool I was sharing a comic with one of my children.  The Tween reads this title because of the Disney angle, superhero titles generally are not enjoyed by this youngster.   Second, I want more of this story.  Yes, we know more Disney Kingdoms are on the way.  And that is great.  But I do feel like another mini-series story could be told about the Keep kids and their family.  An Uncle Roland prequel could also be cool.  I just worry that the sales drops, typical with any comic, could hurt the future of the franchise.  Of course, it is with the collected edition Marvel will make its money.

And crazy idea here, please sell this in the parks.  Use the Haunted Mansions to get kids interested in comics!

Crazy right?

Next month Figment #1!

Friday, March 27, 2015

Cap's Comics - Disney Kingdoms Big Thunder Mountain #1

Regular Cover
A goat munching on dynamite!

A miner enjoying the bath!

Strolling the streets of Rainbow Ridge!

Yes, you have entered the world of Big Thunder Mountain!

Disney Kingdoms Big Thunder Mountain Railroad #1 written by Dennis Hopeless with art by Tigh Walker takes the reader to the Arizona Territory of 1878.  Abigail Bullion travels from the East after the death of her mother to join her father as his oversees the family's mining operation.  But Big Thunder Mountain locating at Rainbow Ridge is not producing gold in the same quantities as the past.  Some speculate that this means they should dig deeper.  But Chandler, a young and handsome miner, speculates that the mountain is telling them to stop digging deep.  Abigail explores her new home and sneaks herself into the mine so she can see the source of the family's finances.  But while in the mountain an incident occurs that leads readers to question who is that masked man?

Brian Crosby Connecting Variant Cover
Overall I think the creative team puts up a solid effort.  Hopeless has written several titles for Marvel in the past.  But I will admit that most of his titles I have read in the past were superheroes.  So I was I was a little worried that he would not pull off a Western story, especially since the genre is not a personal favorite.  And I will admit he succeeds with this issue feeling different than his work I have read previously.  I do think this is more text heavy than Figment, but I never felt it to be too wordy.  and best of all, he provides a story around the back story we already know for the roller coaster.  Walker's art feels like you are brought into the old West.  Though my favorite moment may have been his first appearance of Mr. Bullion, who I think most looks like his inspiration Tony Baxter (the designer of Big Thunder Mountain Railroad) in his first frame. 

Tom Raney Variant Cover
Abigail is a strong role model for young ladies.  She is somewhat non-complaint to her parents, which is a concern for the parent in me.  But she is clearly strong-willed and determined.  She demonstrates that she is teachable as she explores Rainbow Ridge.  And she seeks knowledge.  I personally think she is lead character that both boys and girls can relate to as she has qualities that everyone should admire.

Phantom Group Variant Cover


But as Bob Iger reminds us, Disney must remember the boys too!  And I think that Chandler is going to grow into a character that boys, and again girls, can admire.  He appears to be concerned with doing an accurate job while also being kind to the environment.  And he is truthful.  But if this young man does not serve the bill as a boy role model, I am fairly sure that the unknown masked man will provide a outlaw attitude that will attract young males. 



It has been awhile since the last Disney Kingdoms release and I have missed having a regular release of a Disney Parks themed comic.  I am not a Western guy, but I do love Big Thunder Mountain Railroad.  And the choice to stick close to the Imagineering back story really worked for me, instead of providing new reveals early.  I look forward to Hopeless and Walker playing in this world and more Easter Eggs tracing the story back to the classic roller coaster. 

Friday, June 13, 2014

Cap's Comics - Figment #1

I'm not obsessed with Journey into Imagination.  There I said it.  You might think me a lesser Disney fan for saying it but it is true.  I have never and will never see Figment and Dreamfinder in their glory.  I enjoyed the book From Dreamer to Dreamfinder, but I am not really the target Disney fan that Marvel and Disney are trying to reach with Disney Kingdoms second comic offering Figment.

Figment #1 written by Jim Zub with art by Felipe Andrade introduces us to Blarion Mercurial, a young man with some facial hair that we could imagine eventually sprout into Dreamfinder hairy greatness.  Mercurial works for the Academy Scientficia-Lucidus in 1881 London and has been charged with discovering new forms of energy.  He creates the Integrated Mesmonic Converter which makes energy from brain power.  However, his employer doubts his creation and threatens to send him back into the arms of his childhood poverty.  In experimenting with his machine he unlocks his own memories and imagination, re-introducing himself to an old friend!  In the final pages his experiment is interfered with and he begins a journey that looks to shape the young man.

Disney Original Figment Variant Cover

Here just let me say it, I liked it!  Figment was a well-written, beautifully illustrated tale that I felt achieved exactly what it wanted, part one on a heroic adventure of discovery.  I liked the 19th century setting and found the art a good mix.  I have heard many say the previews had a steampunk look.  But I felt like the steampunk aspects, like a owl like helmet, were not forced but were a natural part of the story set in our world.  And even though I am not in fanboy love with Dreamfinder or Figment, I found myself feeling connected to Mercurial.  And I could not help but hear Billy Barty's voice when Figment spoke.  I thought it was a huge success with my only major criticism being a lack of creator credit for Tony Baxter and Steve Kirk.


Tom Morris Imagineer Variant Cover 


What I am really enjoying about this Disney Kingdoms series is the all-ages aspect of a comic.  This line is not bloody and something that I can share with my kids.  And the Between Tween really likes Figment from a past trip to Epcot.  The Tween also came to connect to Mercurial, and I do wonder if we should consider this story canon for the origins of Figment and Dreamfinder.  And the Tween really liked the fact that Mercurial blew some stuff up!

I joke around with my local comic shop guy quite a bit.  So when he saw me put down three issues of something called Figment he began to tease me.  I noted it was Disney, which lead him to fly to the shelves to pull a copy for another regular who buys all Disney!  And he quit teasing me realizing that Figment is a beloved pop culture icon.  He did not realize what he had when the title went out!  Why three?  I was buying two for none comic fans!  I hope Marvel is taking note that some non-regular customers are buying these books.  

The Tween said it all with, "That's it, you can't stop me there."  Figment was really enjoyable and I look forward to next month's installment!  This is the sort of title that makes me realize all the fun that Marvel can have with Disney's characters and not just how much fun Disney will have with Marvel's! 

Friday, March 21, 2014

Cap's Comics - Disney Kingdoms: Seekers of the Weird #3


In Disney Kingdoms: Seekers of the Weird #3 the stakes get big.  We discover with the kids Melody and Maxwell Keep that the lives of their parents are not the only thing at stake.  In fact their adventure within the Museum of the Weird has global consequences.  The Coffin Clock that they must seek to get their parents back is more than just a clock.  It is in fact a key to unleashing incredible evil across the face of the Earth.  Which means the duo will find unexpected allies and unintended enemies in their quest to find the Clock.  And Uncle Roland's motivations begin to come into doubt.  And being just kids, the two must decide how badly they want to save their parents if the consequences are beyond their family.

You know, they have done a real nice job giving us an all-ages comic and a scary one.  The mummy like Husks are scary.  And the Mushroom People that the kids are chased by in this story are somewhat creepy.  But none of it is so scary that I would not hand my oldest this comic.  In fact I will tomorrow.  In many ways it is like the Haunted Mansion.  You can safely scared (and I hate scary).  So I do have to applaud what has been done here since it does feel very much like the spirit of Walt Disney in what Brandon Seifert has scripted.

The art does change in this issue.  Filipe Andrade takes over as artist.  And the art change is something one instantly picks up on.  I personally prefer that artists stay consistent in arcs or in this case a mini-series.  But after a few pages I was more worried about the kids than an art change-up.  And the art may have helped set the scary feel with images that are less photo-realistic.

Variant Cover
Really Disney Kingdoms: Seekers of the Weird has setup a little quest story.  And after issue three I feel like I know the stakes and the requirements of failing (and possibly succeeding).  And it is the kind of story I feel like I can had the Between Tween without fear.  And the fact that Melody is brandishing a lacrosse stick as a weapon is a bonus (the Between Tween is however completely disgusted with Maxwell and I wonder if this issue will help his stock).  I am enjoying this tale as an all-ages story I can share with a youngster and talk about all month long until the next issue hits the shelves.  And I expect like last month this is exactly what will happen! 

Friday, July 4, 2014

Cap's Comics - Figment #2


Would you like a copy of Figment #2.  If you do, good luck.  Marvel was sold out to retailers before the issue even hit the stands.  At least Figment #1 did not officially sell out until after its release date. Both issues are currently being reprinted, so you do have hope if you did not snag a copy yet.  I personally noticed that a major online retailer sold out before the release date.  I called my local comic shop which always has plenty of everything in stock, and found out they were done to one copy!  So I made the comic book lover step getting myself a pull list for the first time, and at the top is anything from Disney Kingdoms (Disney please take notice). Last month I had picked up copies for non-comics readers.  This month they were on their own!

Blarion Mercurial and Figment are falling.  Mercurial's attempt to turn mental power into reusable energy has instead ripped a hole in reality, and the two are falling, falling, falling.  The pair begin to explore this land that they reached through the power of imagination.  Meanwhile in London, Chairman Illocrant attempts to bring order to Mercurial's Integrated Mesmonic Converter, but something climbs out of the hole that our heroes fell through.  Meanwhile, back in the strange new land Mercurial and Figment make new friends and perhaps enemies.

Overall, this is an adventure story.  Our heroes explore and discover.  And the best part is that exploration includes Figment's infectious attitude.  He loves learning.  He loves this new place.  He finds it fascinating as everything is completely new in his short three day life.  How exciting it would be if we could capture some of his spirit.  I am not a Figment fanboy but I am digging him.  With Mercurial, I do not feel like he is Dreamfinder yet.  While Figment is curious, Mercurial is a little afraid.  He seems too conservative, perhaps the Chairman's desire for order is impacting him?  And if I could guess I would say a battle between order and chaos (or imagination) is coming.  And I am already picking my side.

There is a really cool element to this story that things that you cannot see have power and create imagination.  It is imagination that created Figment, and he is very alive.  He is more alive than many of us are!  But another peoples in this strange new land can create also with something that you cannot see but with a skill that most of us have.  Sometimes you do not need material to make matter! 

The Between Tween loves this.  The Tween was attracted to Figment and he was the Tween's in character. The Tween identified with Figment not understanding big words and the spirit of optimism. But best of all  I am reading and discussing a comic with one of my kids.  And it was the Tween who was most nervous that we would not get a copy of this issue!

This is getting crazy, this Jim Zub story has to be sold at Epcot!  It only makes sense.  Kids meet Figment on the ride and get to take his origin home with him.  I am not holding out for a Museum of the Weird addition to the Haunted Mansions after Disney Kingdoms Seekers of the Weird, but this comic and its popularity has to lead to some serious consideration to get Dreamfinder added back to the park.  Kids come, ride, read and then want to come back to meet their heroes.  Now this is a plan I could see happen!

I really hope Disney is storyboarding a sequel, because this is a hit.  And one of Disney's toughest collectibles to get hands on is a comic.  You cannot buy it in the parks.  You might be able to find it in your local comic shop.  Okay I am sure that you can find it on Ebay.  But as a comics and Disney fan this is what I have been waiting for, a Disney comic home run!

Friday, July 22, 2016

Cap's Comics - Haunted Mansion #1



For Disney Kingdoms it all started Haunted Mansion adjacent with Disney Kingdoms Seekers of the Weird.  So it is only fitting that we officially go into the mansion with Disney Parks’ and Marvel’s latest installment in the line, The Haunted Mansion.   But will going through the doors live up to expectations for Disney Parks fans.

Disney Parks Variant


Danny seems to be a good kid.  He loves his Grandpa and sending time with him.  But despite their bond they are two different sorts of souls.  Grandpa is an adventurer.  Danny is a coward!  Danny and his Grandpa talked about going into the local Haunted Mansion someday, but a mishap kept Grandpa from entering the mansion in a physical way.  So Danny is shocked when he is summoned by the spirits of the mansion to save them and his grandfather.  Will Danny have the courage to meet and fight for the 999 spirits of the Haunted Mansion?

Brian Crosby Variant

I would say overall that author Joshua Williamson and artist Jorge Coelho provide the reader what they expect.  They offer a story that provides the right visuals to the Disney fan who bought the issue because of the parks connection.  And the story itself is a fine all-ages story, maybe not up to the level of Figment but entertaining for me and the Between Kid.  With the first issue premiering at 66 in the sales chart, it does feel like the title is preforming where a  #1 in this line should be.  I will say story wise with Danny as our main character, other than Dreamfinder this could really be our first boy led story, since the Seeker’s tale was siblings.

Skottie Young Variant

Haunted Mansion #1 led me to want to read more.  And that is really all you can ask from a first issue.  In fact, I am traditionally really hard on first issues but I found this one interesting.  I look forward to Danny’s story and my expectation that he will become braver! 

John Tyler Christopher Action Figure Variant 





Friday, February 21, 2014

Cap's Comics - Disney Kingdoms: Seekers of the Weird #2

As Disney Kingdoms: Seekers of the Weird #2 opens, our heroes Melody and Maxwell have weird problems.  First, their parents have been kidnapped.  And if that is not bad enough their first meeting with mysterious Uncle Roland ends with him losing his legs.  Now Roland mentors the two youngster as they seek the Coffin Clock within the Museum of the Weird.  The two discover that the clock is wanted by the Shadow Society who kidnapped their parents.  And the kids learn that the Museum is the domain of the Wardens, who stored magical items within.  To save their parents the two must find the first ingredient to recovering the clock, a chair with a face!

Cover B Incentive Cover Variant
When the Between Tween read the first issue, the response I got was I am confused.  When the Tween finished the second issue I was told that one should not have to wait a month and every issue should be collected together for one reading.  A day later, I was told that this was the Tween's favorite comic of all time.  I will admit, the fact this story has a young female who plays lacrosse scores a lot of points in the Between House.  And if one of the goals of this series to is get young people to read comics, Disney and Marvel are succeeding by giving us something different that superheroes.

Crosby Imagineer Variant

As a comic fan I am enjoying this story.  In this issue we get into the action and the setup is minimized with much of our background setting complete in the first issue.  The story is horror, but  not so terrifying a young person cannot enjoy it.  You know like a certain mansion!  As a Disney fan I will admit what has impressed me is what Brandon Siefert has built upon the bones of the concept that Walt Disney and Rolly Crump developed.  In this case they provide us an entire mythology about who runs the Museum in the Wardens, its purpose and who are their enemies.  And I will admit this is the sort of mythology that can be used in a (wink wink) future series.

Based on the reaction here in Betweenland this weird concept, a comic built on an unbuilt attraction is working.  And I smile ear to ear upon the news issue #1 is getting a second printing!  Hopefully this is a sign of good things to come!

Friday, October 3, 2014

Cap's Comics - Figment #5



I can truly say that Figment #5's last page is one that delights.  As I read it to the Between Kids, because they fought about who got to experience it first and so a family read was the only way to break the tie, a large whoop of excitement rang out as we flipped to the last brilliant full page panel  with art by Filipe Andrade and colors by Jean-Francois Beaulieu.  It is a true payoff to the entire Disney Kingdom's comic series, one that will tickle even the non-comic Disney fan!

Jim Zub completes his origin of Dreamfinder and Figment in 'Journey Into Imagination Part Five."  Blarion and Figment return to London with Chimera and Fye in tow.  But London is now falling under the control of the orderly Clockwork Control and its robotic leader the Singular.  A physically, intellectually and spiritually changed Blarion has become someone new.  He is the Dreamfinder.  Dreamfinder uses his control of Dreams and his newly created Dream Machine to fight Clockwork Control for London, or Lon-don.  The cost of battling Clockwork Control in the end could be a high one, one that could lead some of our heroes starting a new journey.

Figment has been wonderful.  And I say that as a guy who does not obsess about Figment and Dreamfinder.  The Between Tween has fond memories of Figment from our last trip to Walt Disney World...over 5 years ago!  And for the Tween it has been nostalgia (yes I am aware some of you are shocked by this).  But for the Between Kid it has been an first introduction to Figment, which might lead to the question of where's Dreamfinder in the future?  And it is Dreamfinder that we get in this final issue, complete with the traditional model we would expect.  I am guessing that both will be tickled in the future when they find the Dream Machine hidden in Epcot!  Zub and his team have introduced a whole new batch of fans to this classic Disney characters.

As an adult Disney fan I find myself now placing Figment higher on my like list.  But that is an emotional response.  You see, I was able to share a comic book with my kids.  We all talked about the story.  I got to read it with them.  And I loved the excitement when I would come home with the newest issue.  This is a major win for a comic fan dad.  The fighting was appropriate.  The costumes were not skin-tight.  I got to share with my kids the fun.  And is not something that would have made Walt Disney happy?

At this time Disney Kingdoms has not announced the next journey.  I will say I think Zub and Andrade should be approached about another chapter!  Dreams are big and as endless as imagination.  And I feel there is more story to tell.  The Between Kids want more story.  And I want to share more with them.

Figment has been a major success in Betweenland.  I have discussed comics with Disney fans who do not read comics.  I got myself a pull list!  And I am just one of a few that would love to see and read more!

Monday, July 1, 2024

Cap's Comics - Uncle Scrooge and the Infinity Dime #1

Uncle Scrooge and the Infinity Dime cover showing scrooge swimming in gold coins.
Alex Ross Cover


Disney is having another comic book moment! Not since the days of Disney Kingdoms have we seen Disney push traditional Disney intellectual property into the hands of American comic book readers. And hopeful this time it sticks!

Uncle Scrooge and the Infinity Dime cover showing a Uncle Scrooge split between good and evil.
Lorenzo Pastrovicchio Variant Cover


“Uncle Scrooge and the Infinity Dime #1” is a one-shot self-contained story featuring Uncle Scrooge in a multiversal adventure. Jason Aaron leads this effort, a well-renowned, experienced comic creator who loves classic Carl Barks and Don Rosa duck comics. Aaron reaches back to Barks’ “Christmas on Bear Mountain” story and asks what could have happened differently and pushed Scrooge away from family connections. This Scrooge McDuck used the power of his Number One Dime to enter other universes and become the richest duck in all universes, primarily stealing from Scrooge variants. Our hero Scrooge attempts to assemble a team to defeat Scrooge-Above-All and return all of the Uncle Scrooges’ riches. Along with Aaron’s original story, the issue reprints Barks’ “Christmas on Bear Mountain.”

Uncle Scrooge and the Infinity Dime cover showing Uncle Scrooge in profile wearing a tuxedo and carrying a money bag.
Elizabeth Torque Variant Cover


I love 90% of what Jason Aaron writes. His Original Sin mini-series, how it reframed Nick Fury, and the impact it had on the Marvel universe is one of my favorite stories. He also tends with most of his best work to be dark, edgy, and not kid-friendly. Yet, as I mentioned, he loves duck stories because he shared them with his son. Aaron is a perfect choice for this story. He weaves the history and tradition of what a reader would expect from duck stories, like images and call-outs to Duck Tales, with Marvel story references. With me being more of a Marvel guy than a duck guy, Aaron gave me several Easter Eggs that made me chuckle, and finding myself a little shocked he went there. I also really love the fact that he choose to not make Uncle Scrooge McDuck prime the villain of this story and used a multiversal version to go all Thanos instead.


Uncle Scrooge and the Infinity Dime cover showing a spacesuited  Uncle Scrooge running through a shower of gold bars
Ron Lim Variant Cover


I don’t know any of the artists. Every chapter has a different artist, and one can tell there are slight art changes. Paolo Mottura, Francesco D’Ippolito penciling with Lucio De Giuseppe inking, Alessandro Pastrovicchio and Vitale Mangiatordi, and finally Giada Perissinotto put Aaron’s words onto the page for each chapter. It makes a lot of sense why these unfamiliar to an American reader names take up the art chores. They are all Italian. And while duck stories fell out of fashion in the United States, duck stories flourished in Italy. And so if Marvel wants to put their best foot forward with this new Marvel Disney mash-up experiment, they have selected the most duck-influenced and experienced artists available. I also don’t think Disney needed a splashy well-known artist as I’m sure that much of the audience they are attempting to attract don’t even know that Jason Aaron is a superstar of the medium. 

Uncle Scrooge and the Infinity Dime cover showing Uncle Scrooge sitting in floating gold coins.
Frank Miller Variant Cover


I hope this experiment leads to more. Disney has committed to two Donald Duck What If? Stories in the next few months. The ads in the comic advertise younger heroes that may be more all-ages or youth-friendly, all with “Perfect for Younger Readers!” stamps. I think a few years ago, the $7.99 price may have kept some prospective new readers away. But with current costs, it really is a fair price for the issue. I was worried when I saw a reprint that I would not feel like I got enough new material for the price. But I was glad that Bear Mountain was reprinted as Aaron made mention of it as his inspiration. So instead of me needing to track down that story, it was given to me and other readers who may not want to take the time to research it. The next two offerings are under $5 which I think will make them more inquisitive friendly. That under $5 perception could make it feel more budget-friendly, but I assume there will be fewer pages. A parent may be more willing at that price to pick it up for their young reader. I just want to see comics in Walt Disney World since Universal Orlando Resort already has them! 

Uncle Scrooge and the Infinity Dime cover showing Uncle Scrooge gripping his hat on a roofop.
John Romita Jr. Variant Cover

“Uncle Scrooge and the Infinity Dime #1” makes me declare, Let’s Go. I really am a Jason Aaron stan so the news of this story instantly caught my attention. Disney and Aaron was a good bet for me. Storywise, it also makes me want to read some of the Barks and Rosa stories, because Aaron makes it clear Uncle Scrooge may be one of the multiverse's greatest adventurers.

Friday, November 14, 2014

Cap's Comics - Ward Dizzley's 100% True Life Action Adventure Comics Digest Issue ONE


Ward Dizzley's 100% True Life Action Adventure Comics Digest Issue ONE is a very different comic than those that typically show up in the Cap’s Comics section.  But it is likely the first, and maybe the only, largely set in a Disney Theme Park.  In this case the majority of the action in the book takes place in the Walt Disney World Resort.  The fictional editor-in-chief of this comic is Ward Dizzley, a clear parody of Walt Disney.  The humorous nature of the book is underscored by ads for products like “Burning Settler’s Cabin” which is economically priced at a dollar.  The low price shows us we are in a prior era since there is no way you could get a burning cabin for that price today!  But a word to the wise, don’t buy in bulk.  

The main content of the book is three stories.  The first story is a satirical Uncle Remus tale.  The second is a story of two slackers who join up with a pair of ladies in the Walt Disney Resort and hit it off or not.  The third is the story of the meeting of Hoot Gibson and Chief, two Walt Disney World employees who love the resort and learn the secret of exploring backstage.  The art is fun and relaxed and fits the light stories in the comic.

Really this comic has a dedicated audience, the fans of the Mesa Verde Times which documents the adventures of Hoot Gibson and the late Chief backstage at Horizons.  This blog has a very dedicated audience that enjoys their writing style and stories.  And this comic was really made for that loyal audience.  Those who are big fans of satire in the Mad Magazine style would also likely enjoy this comic.  But the comic is not for kids, as it includes mature material.  This is not a fan extension of the Disney Kingdoms comics.  And it is not for super hero comic fans, unless they also like Mesa Verde Times or satire magazines also.   

Ward Dizzley's 100% True Life Action Adventure Comics Digest Issue ONE is a comic that dedicated to a specific Disney fan community.  But it is likely not for everyone.  However, it is an offering in the Kindle Unlimited program.  Therefore, for those wishing to sample without buying there is an affordable option.  

While I could see Rolly Crump giving this comic a big thumbs up, not all of Rolly’s fans may agree. 

Friday, January 22, 2016

Cap's Comics - Big Thunder Mountain Railroad #5



As the Between Kid and I sat down to read Big Thunder Mountain Railroad #5 we made the following predictions:
  • Someone(s) would fall in love
  • Someone would die
  • Someone would learn their lesson
Of course, we knew we could be wrong...but it was fun guessing!

Every thing is coming to a explosive climax  Barnabas T. Bullion is trapped in the angry mine with Onawa.  Will both of them leave the mountain alive?  What about the trapped miners?  Can Bullion lead this group on a train ride to safety, or will it be the wildest ride in the wilderness?  Meanwhile Willikers has captured the bandit of Abigail Bullion and Chandler.  Can the young lovers escape their captor and help find a way to save Bullion and the miners?  But most of all, can the mountain's rage be stopped?  All these questions are answered as Big Thunder Mountain Railroad races to conclusion!

Dennis Hopeless proves in the final installment of Big Thunder Mountain Railroad that his entire tale is a family based morale story, where bad guys get this punishments and misguided fools learn their lessons.  Kids will likely see the message in the stories conclusion.  And adult Disney fans will be pleased with the artist's addition of Disney Parks Easter eggs in the backgrounds and action.  For me the biggest and most exciting gem of was the full identity of Chandler revealed.  This moment made me hopeful that we could discover more adventures within Disney Kingdoms that are linked to this story.  And perhaps it would be possible to link this story to the tales of Dreamfinder and Figment in a Disney Kingdom's universe. 

Just to show you how we did on our predictions:
  • Someone(s) did fall in love
  • Someone dies
  • Someone learned their lessons...yeah they needed to learn a lot
And overall while Big Thunder Mountain was not my favorite of the Disney Kingdom's series, I still found in the end thrills for the Disney fan.  

Monday, September 21, 2015

Cap's Comics - Figment 2 #1


Blarion Mercurial and his sidekick Figment are back.  After saving London and seemingly disappearing, we catch up with our heroes moments after the shocking ending of Figment.  Can the newly minted Dreamfinder show others the power of imagination, or will rules and doubt crush our heroes' spirits?

John Tyler Christopher Action Figure Cover
As our story opens we are introduced to a young dreamer today who's ambitions are checked by rules.  She hopes to become a student at the Academy Scientifica-Lucidus USA, but it seems this dream is not to be.  Meanwhile, Dreamfinder emerges in our day in front of a familiar building.  This structure houses the new Academy Scientifica-Lucidus which has moved from London to the United States.  Figment and Dreamfinder explore, discover what some believed occurred to them after saving London and meet the staff.  Some of the staff are very familiar while others just have familiar attitudes.  The Academy is attempting to harness a new type of energy to power their many endeavors, and save the school, but Dreamfinder in his fancy Dream Machine offers another potential energy source...imagination!  Can Dreamfinder deliver and have old opinions changed about the power of imagination?

Jim Zub returns to write Figment 2 and it is clear that he enjoys the characters and theme of imagination.  If anything my biggest concern with the writing is a replay of Figment as the Directors in both books seem to share very similar opinions about imagination.  The time has just changed.  The art duties are taken over by Ramon Bachs, who's models are slightly different than the first story arc.  But honestly, it feels like the character models have been updated for a story taking place now instead of in the past.  So the art change feels really appropriate.  There are a number of Disney Easter Eggs, ranging from architecture to the Dream Machine to a mention of Medford.  They grab the Disney fan and challenge you to pay attention for whatever could pop up next.  Additionally, the story which appears to be about the power of imagination definitely has a Disney feel.  

X Atencio Imagineer Variant Cover

I did read this story aloud to the Between Tween and Between Kid.  They loved the story and the return of familiar characters.  And I think they would enjoy seeing Figment return on a regular basis.  Maybe this would be a good opportunity for a reoccurring limited series under the Disney Kingdoms label, helping to keep Dreamfinder and Figment fresh as kids and Disney fans crave their return.

Jim Zub brings us back to the story of Blarion (Dreamfinder) and Figment in Figment 2 #1 "Part One: Living Legends".  And the duo delivers as they evangelize the power of Imagination.  I am hopeful that this second series will be as well written and as praised as the first.  

At the moment, I have no doubts!

Friday, May 9, 2014

Cap's Comics - Disney Kindgoms Seekers of the Weird #4



Melody and Maxwell Keep are in the final stage of assembling the living room and summoning the Coffin Clock.  But once they get the clock, they will have to consider the consequences of surrendering the Clock to the Shadow Society.  Would releasing horror upon the Earth be an appropriate price for regaining their parents.  To complete the living room, the kids use new toys (weapons) given to them by Uncle Roland.  The issue sets up a battle between the Keeps, the Wardens and the Shadow Society.  As the concluding battle starts the Keep kids wonder who they can trust!

Crosby Imagineer Variant Cover

As a villain group, I find myself really interested in the Shadow Society.  There name fits their methods.  They actually use shadows as armor, making them untouchable while they are in shadow.  I loved it because it seems really Peter Pan like.  Additionally, the looks of the Wardens are very cool and varied as drawn by Karl Moline. 

The big question I have as we creep to the conclusion is would I like to see more.  The answer is a resounding yes.  I do feel like Brandon Seifert's story is coming to a satisfying conclusion.  But with that being said I do feel like I would enjoy more stories of the Keep kids in the future.  So after the next Disney Kingdoms series comes to an end I would love to see a sequel mini-series to tell more stories of the kids in this world.  And the Between Kids would line up to read it too.  And honestly, we really need more all-ages comics that adults can enjoy.  So I hope Disney decides to move forward with more chapters of this family as they interact with Walt Disney's unbuilt attraction. 


Monday, July 4, 2016

Cap's Comics - Figment 2 #5




Figment 2 # 5 “The Legacy of Imagination Part Five: Big Dreams” by Jim Zub and Ramon Bachs brings the latest chapter of Figment and Dreamfinder to a conclusion.  The Academy Scientifica-Ludicus is overrun by doubt thanks to Doubtfinder’s fear gas.  And Doubtfinder is able to battle Dreamfinder by pointing out the fear and doubt in all of Dreamfinder’s dreams.  Can Capri and Dreamfinder’s friends defeat the villain?  And most of all can there be a payoff for the cover and its mosaic of imagination creations?  The story does wrap up this chapter of Dreamfinder’s life, but Zub does not answer all questions and the next chapter is foreshadowed as Dreamfinder steps into his next adventure.

I will admit I liked Figment a little better than the sequel.  The prior story was more fantasy while this is more allegory and internal struggle to me.  I worry that this struggle was lost at times on the Between Kid.  But the Kid did ask to have me finish the tale and was eager to have it read.  And while not my favorite overall arc I did enjoy Figment 2 and find myself hungry for the next edition.

John Tyler Christopher Action Figure Variant Cove


But the big question is will these adventures continue.  The first issue for this series initially sold 20,551 copies according to the Comichron and debuted at 109.  But with this final issue only 7, 291 issues were sold with a ranking at 202.  I do feel some comfort that it was barely beaten by the 224th issue of G.I. Joe A Real American Hero while also beating out the very strong title X-O Manowar, a title I creatively enjoy.  Basically this final single issue sales does not tell the full story since this ranking zone does have strong titles.  But I do assume that much of the excitement over this title is direct single issue sales.  But in the end it may be trades that get Dreamfinder to share his next chapter.  On Amazon, the first trade is 235th amongst Marvel comics and Graphic Novels in sales.  And with it being a title you can sell in the parks and other Disney locations…well I have hope.  Because the story really does warrant a continuation of this Disney Kingdoms mainstay, so I hope. 

Figment 2 was a satisfying all ages story that the family enjoyed.  And yes I want these titles to continue!  They really do help me get my Disney fix as my visits to the park get further and further apart.  And it amazes me the Between Kid loves Figment, despite never enjoying his Epcot attraction! 

Friday, August 8, 2014

Cap's Comics - Figment #3


From the sound of it, Blarion Mercurial is in some trouble!

Blair and Figment have been arrested by the Sound Sprites for making bad sounds.  The sprites have used their control of sound to create a net to capture the duo.  In their imprisonment they meet Fye the Flawed who has been arrested for his bad audio.  The trio must learn the rules of the game in the Audio Archipelago and imagination could be the key.  Meanwhile back on Earth, Chairman Illocrant and the Singular take steps towards bringing us all order!

The first two issues of Figment have gone to second printings, which I think is awesome.  I had to create a pull list at my local comic shop or I would not be getting the title.  And this is all great news and the title has been in the news a lot.  But I have noticed that the success of Figment may be giving the impression that this title is much more successfully than Disney Kingdoms Seekers of the Weird.  Let us do some comparison.  According to comichron.com, the first issue of Seekers sold an estimated 24,910 copies.  It went to second printing.  The first issue of Figment sold out and went to reprint with 12,735 copies.  So, Disney has created a demand by giving us a beloved character in a title with half the copies!  Now Seekers did see a big drop off, with issue #5 selling 7, 185 copies.   And perhaps this is Marvel's strategy of controlling the drop that naturally occurs in a mini-series month after month.  They are partially creating a demand by printing less than they did of Seekers!  Oh, and they have cut down the number of variant covers being offered!  Now, I personally do find this interesting because I feel like a little social engineering is going on.  But I want people talking about Figment, so I will just keep smiling and buying my copy.

Now the great news is I have read the first two issues again.  And both kids are excited to read this third issue.  The Between Kid who I read the first ones to, grabbed it and asked if we could read it now.  And I did get a little stressed out as I am looking at it as a collection not literature!  I love it, an all ages comic that all ages are enjoy while I am picking up a Disney collectible!

I found this story interesting and engaging.  Jim Zub continues to craft a story that makes me want to see what is next.  And I do feel like the spirit of imagination is bursting from the pages.  In fact at one point where imagination was needed, I found myself dreaming up options of what could come next.  And the youngest member of the Between Family wants to meet Blair's new and interesting friends as drawn by Filipe Andrade.

Figment #3 continues to be a win.  And I am anxious to see where the next installment of this adventure is going.  And maybe we might all learn to dream a little more while we dive in.