Showing posts with label Temple Run Brave. Show all posts
Showing posts with label Temple Run Brave. Show all posts

Friday, June 14, 2013

Goofy Gadgets - Monsters, Inc. Run

Logo showing Mike and Sulley running
Despite my current trend of disappointment with blockbusters this summer so far, I am really excited about Monsters University. I have faith that Mike and Sulley will turn it around! Unfortunately, the IPhone/iPad app Monsters, Inc. Run has done little to put me into a Monsters State of Mind.

The concept for the game is pretty simple. You start as Mike running from left to right on the screen filled with obstacles and bonuses. The character can move vertically in one direction and horizontally up and down. As you run you can pick up coins and may even hit power-ups that temporarily gives Mike special abilities or turn him into the taller and stronger Sulley. Also, those coins can be used to buy abilities outside of the game play for future use. Additionally, there are three bonus items hidden throughout each level. To complete each level, your monster has to reach the end without falling to its doom.

Run through 6 unique worlds


Monsters, Inc. Run has never really worked for me, on an emotional level. I was drawn to it because I thought it would be another Disney branded version of Temple Run Brave. It is not. To me, the closet game I can compare it to is Super Mario Brothers for old school NES. In Mario a character could retry jumps simply by backing up within the visible game area. I find myself frustrated by my inability to back up three to four steps in Run to make a better jump or hit an angle that I missed. Additionally, you cannot stop Mike and Sulley from moving ahead during the game. I honestly would probably really enjoy a Mario game with its original aspects branded to Monsters over this similar, but frustratingly different game.


Power-Up with 28 Explosive Items

I still stand beside the idea that a great way for Disney to market movies is offering cheap and enjoyable games applications. I really thought that Temple Run Oz was more enjoyable than Oz the Great and Powerful and the game made me want to see the movie. Temple Run Brave continues to occupy free time as I still replay it often. While, the Between Kids think that Monsters, Inc. Run is great, I have never stumbled on them playing it. Sadly, for me, Monsters, Inc. Run fell short in furthering my excitement for all things Monsters.

Good thing I can still count on Mike an Sully!?  I mean this movie cannot let me down right?

Friday, March 8, 2013

Goofy Gadgets - Temple Run Oz


A logo showing a monkey head behind the words Oz

Recently I have been playing a lot of Temple Run 2. It’s become my time suck of choice over that last few weeks. But it’s not Mousey! Yes I do allow myself some non-Mousey things!

But then, much like Disney did with Brave, Disney had a version of Temple Run made to promote Oz The Great and Powerful. And though I have not logged the time I have with the other versions yet, I am really enjoying this version.

In Temple Run Oz, you are the wizard running down the Yellow Brick Road being chased by a flying Monkey. The game has much of the functionality as Temple Run 2 with similar bonuses and the ability to continue the run by using earned gems. The backgrounds however are very Oz focused. And there are some twists to the game, with walkways dropping before the Wizard arrives on them and obstacles that fall onto the road in front of you. Additionally some obstacles can reach out and grab the Wizard as you run. Another change is the addition of backgrounds. So instead of running through the same basic backgrounds again and again, I have already unlocked the Dark Forest background which helps to provide variety to the game.

The Wizard running down the yell brick road.
Running Down the Yellow Brick Road

One change between Temple Run and Temple Run 2 was the addition of non-running stages. In Temple Run 2 your runner is dropped into a mine car for a portion of their run and rides through a mine. The Oz version of the game has replaced the mine car with the Wizard’s balloon. One has to navigate the balloon between crystals to keep the balloon moving forward. Honestly I prefer this balloon phase to the mine car version, mostly because I am mastering it more quickly.

The Wizard flys his balloon.
The Wizard Takes Flight

If you enjoy Temple Run, Temple Run Brave, or Temple Run 2 you will likely find yourself wasting, I mean investing, time playing this new version. The only thing to consider is Temple Run Oz costs a whole 99 cents, while Temple Run 2 is free. So you may wish to start with the non-Disney branded version to help determine if Oz is a land you want to run through.

iOS 5.0 or later is required to run this application  

Excuse me, I need to go become unproductive now.

Saturday, September 15, 2012

Goofy Gadgets - Captain America: Sentinel of Liberty

Logo Captain America: Sentinel of Liberty
Captain America is back on the World War II battlefield in Captain America: Sentinel of Liberty for iOS devices like iPad and iPhones.  HYDRA led by Red Skull has kidnapped three of the Howling Commandos including Bucky.  Outnumbered only Captain America can rescue them from the battlefield, factory and plane were they are being kept behind enemy lines.  To free his men, Cap will have to fight HYDRA soldiers, put on an acrobatic display and use his shield to defend himself.
This is the second Avengers themed app I have tried out.  In many ways Captain America: Sentinel of Liberty is like that first game Thor: Son of Asgard in that fact you play the hero and walk through levels defeating opponents as you get closer to your goal.  And like Thor, Cap has a throwing weapon that can be launched from a distance.  However, the fighting sequences seemed a little clearer in Cap’s game and not as jumbled to me.  Like the Thor game, the user is taught how to use moves as you walk through the game so you can learn as you go.  Players can also find extras, unlockable historic comic cover images, by picking up HYDRA files.  

Captain America: Sentinel of Liberty Logo Screen
The navigation is different however.  In Captain America: Sentinel of Liberty, players use their finger to draw where Captain America should walk or hit!  So to go right, draw your finger right on the screen.  Likewise you do the same to go left.  However, it took me a few levels before I realized all I had to do to stop Cap’s running was double tap on the screen.  Additionally, this drawing control is quirky to me.  To hit you also draw toward your opponent.  But sometimes, oftentimes, when I draw to hit I start Cap running.  And if Cap is running he is probably not hitting!  

Screen Shot from Captain America: Sentinel of Liberty
Captain America in Action
I don’t typically pay for apps and I got this one for free.  For that price it is an enjoyable game that I will play for a few weeks and then totally forget about.  This is also my pattern with games I typically pay for.  That’s not all bad as it has helped me move away from Temple Run: Brave.  I do not believe I would pay the original $4.99 price tag on it however, though the regular price of $2.99 seems solid.  I do like this game better than Thor: Son of Asgard.  But I also like Captain America better than Thor in most movies and comics.  For anyone who has dreamt of being Captain America, this game is for you and will give you several hours of fun.     

Friday, September 7, 2012

Goofy Gadgets - Temple Run: Brave


Logo Temple Run: Brave
My niece asked for my iPad.  She’s adorable and I find it difficult to say no to her.  Then I discovered that this youngster knew how to download apps onto it and I now had a copy of Temple Run, which was luckily free for me to enjoy.  I asked her what she knew about it after she started to play.  All she knew for sure was all the kids were playing it at school so it had to be good.

Temple Run is pretty simple.  You are a treasure hunter running through a temple attempting to escape a hoard of apes trying to capture you.  As you run you have to jump over obstacles like tree stumps and gaps in the ground.  You pick up coins as you run which you can use to pay for strengthened power ups which could boost you ahead or earn you more coins.  You can also use coins to buy new treasure hunters to run with.  The game gets more difficult as you run.  And you always will be caught or fall.

So, I was finding Temple Run a minor distraction, which I picked it up several times.  But then one day the Between Tween, with mom’s permission, paid the 99 cents to download Temple Run: Brave, inspired by the Disney Pixar movie Brave.  And then my time spent on this game concept escalated!

Screenshot from Temple Run: Brave
Screenshot from Temple Run: Brave

In Temple Run: Brave you are Merida running away from the bear Mordu through an ancient ruin.  The game play is basically the same though they have added an archery challenge.  Occasionally a number of targets will come up with hitting with an arrow will get the player more coins!  All one has to do to hit the target is tap the side of the screen the target is on before you pass it.  And as you earn coins you can buy additional outfits for Merida.

Screenshot showing archery feature.
Temple Run: Brave now with archery!

I find the game play very easy.  In fact I find it easier than the original.  Merida moves to the right and left of the path fairly easily, where in Temple Run it feels harder to move the runner on the path. 

The only issue I have found is Merida when you switch costumes is sometimes pointed the wrong way.  So she might be running straight but facing in another direction.  And this looks really really odd. 

Overall, I really enjoy Temple Run: Brave and I have played it for weeks.  If anything I have moved to Temple Run more and more because the Disney version has made it easier for me to play.  But I still come back because I enjoy the archery element.  I highly recommend you download Temple Run: Brave for your iPad or iPod.