Showing posts with label Temple Run Oz. Show all posts
Showing posts with label Temple Run Oz. Show all posts

Friday, June 14, 2013

Goofy Gadgets - Monsters, Inc. Run

Logo showing Mike and Sulley running
Despite my current trend of disappointment with blockbusters this summer so far, I am really excited about Monsters University. I have faith that Mike and Sulley will turn it around! Unfortunately, the IPhone/iPad app Monsters, Inc. Run has done little to put me into a Monsters State of Mind.

The concept for the game is pretty simple. You start as Mike running from left to right on the screen filled with obstacles and bonuses. The character can move vertically in one direction and horizontally up and down. As you run you can pick up coins and may even hit power-ups that temporarily gives Mike special abilities or turn him into the taller and stronger Sulley. Also, those coins can be used to buy abilities outside of the game play for future use. Additionally, there are three bonus items hidden throughout each level. To complete each level, your monster has to reach the end without falling to its doom.

Run through 6 unique worlds


Monsters, Inc. Run has never really worked for me, on an emotional level. I was drawn to it because I thought it would be another Disney branded version of Temple Run Brave. It is not. To me, the closet game I can compare it to is Super Mario Brothers for old school NES. In Mario a character could retry jumps simply by backing up within the visible game area. I find myself frustrated by my inability to back up three to four steps in Run to make a better jump or hit an angle that I missed. Additionally, you cannot stop Mike and Sulley from moving ahead during the game. I honestly would probably really enjoy a Mario game with its original aspects branded to Monsters over this similar, but frustratingly different game.


Power-Up with 28 Explosive Items

I still stand beside the idea that a great way for Disney to market movies is offering cheap and enjoyable games applications. I really thought that Temple Run Oz was more enjoyable than Oz the Great and Powerful and the game made me want to see the movie. Temple Run Brave continues to occupy free time as I still replay it often. While, the Between Kids think that Monsters, Inc. Run is great, I have never stumbled on them playing it. Sadly, for me, Monsters, Inc. Run fell short in furthering my excitement for all things Monsters.

Good thing I can still count on Mike an Sully!?  I mean this movie cannot let me down right?

Friday, March 8, 2013

Goofy Gadgets - Temple Run Oz


A logo showing a monkey head behind the words Oz

Recently I have been playing a lot of Temple Run 2. It’s become my time suck of choice over that last few weeks. But it’s not Mousey! Yes I do allow myself some non-Mousey things!

But then, much like Disney did with Brave, Disney had a version of Temple Run made to promote Oz The Great and Powerful. And though I have not logged the time I have with the other versions yet, I am really enjoying this version.

In Temple Run Oz, you are the wizard running down the Yellow Brick Road being chased by a flying Monkey. The game has much of the functionality as Temple Run 2 with similar bonuses and the ability to continue the run by using earned gems. The backgrounds however are very Oz focused. And there are some twists to the game, with walkways dropping before the Wizard arrives on them and obstacles that fall onto the road in front of you. Additionally some obstacles can reach out and grab the Wizard as you run. Another change is the addition of backgrounds. So instead of running through the same basic backgrounds again and again, I have already unlocked the Dark Forest background which helps to provide variety to the game.

The Wizard running down the yell brick road.
Running Down the Yellow Brick Road

One change between Temple Run and Temple Run 2 was the addition of non-running stages. In Temple Run 2 your runner is dropped into a mine car for a portion of their run and rides through a mine. The Oz version of the game has replaced the mine car with the Wizard’s balloon. One has to navigate the balloon between crystals to keep the balloon moving forward. Honestly I prefer this balloon phase to the mine car version, mostly because I am mastering it more quickly.

The Wizard flys his balloon.
The Wizard Takes Flight

If you enjoy Temple Run, Temple Run Brave, or Temple Run 2 you will likely find yourself wasting, I mean investing, time playing this new version. The only thing to consider is Temple Run Oz costs a whole 99 cents, while Temple Run 2 is free. So you may wish to start with the non-Disney branded version to help determine if Oz is a land you want to run through.

iOS 5.0 or later is required to run this application  

Excuse me, I need to go become unproductive now.